Gogh Strike
Join a painterly six-versus-six firefight through Van Gogh's imagined town.
Browser game
Opens at Peter Gostev
About Gogh Strike
Gogh Strike is Peter Gostev's first-person browser shooter built around a procedural town inspired by Van Gogh's paintings. Choose one of twelve artist characters, join five computer-controlled teammates and face a rival crew in a three-minute paint fight. The first side to twenty eliminations wins, or the higher score decides the result when time expires.
Each artist has a distinct character design, primary weapon, sidearm, graffiti tag and victory dance. Movement includes sprinting, jumping, crouching and sliding, while smoke, paint bursts and healing add short tactical decisions around the central shooting loop. Despite the team format, this is a single-player game against bots rather than an online multiplayer match. The current release is designed for desktop keyboard and mouse play and bundles its Three.js runtime and game assets for the browser.
How to Play
Choose an artist and press Play. Use WASD to move and the mouse to look and fire. Shift sprints, Space jumps, C crouches, and crouching during a sprint starts a slide. Reload with R, switch weapons with 1 or 2, and hold H while standing still to heal.
Work with the five bots on your crew to eliminate the opposing team. Use cover while reloading, crouch to tighten weapon spread, and avoid sprinting when you need to fire immediately. The match ends when one crew reaches twenty eliminations or the three-minute timer expires. Press Tab to inspect the scoreboard and Escape to pause.
Key Features
- Twelve artist characters across two imagined rival crews
- Three-minute six-versus-six matches with computer-controlled bots
- Distinct weapons, graffiti tags and victory animations
- Procedural painterly town rendered with Three.js
- Desktop shooter controls with sprinting, sliding and utility abilities
Creator disclosure
Where AI appears
The creator identifies GPT-6 Astra as the tool used to build the Van Gogh town that this game adapts; the game repository documents the later combat, character and bot additions separately.
- During production
- The creator reports using AI while making the game.
- Source checked
- September 13, 2026
Source & Licence
- Author / Project
- Peter Gostev
- Licence
- MIT
- Released
- 2026
ArcadeBloom is a directory. We introduce games and link to their creators. All rights belong to its author. Visit the official site to play.
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